#11 — 3D Terrain Generation with Perlin Noise in Processing
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In this coding challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing.
beginShape() on the Processing reference.
noise() on the Processing reference.
Tutorial on Perlin Noise in p5.js
Live Stream with 3D Terrain Generation
- Editing
by Mathieu Blanchette
- Animations
by Jason Heglund